Unity and Flutter apps Home Page
Work to create apps for generating revenue
Loading...
Searching...
No Matches
CannonController.cs File Reference

Classes

class  Enemies.CannonController
 The cannon controller allows the cannon to follow the player when in range The cannon head needs to be setup so that can rotate from a fixed point. The cannon tip is the firing point When in range the laser will show its track to the player IF the counter to firing gets towards the laser beam goes from Green to Red then White before firing and resetting the 'cooldown' time and the laser resets to green (due to the time to fire) More...

Namespaces

namespace  Enemies