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Classes | |
class | Enemies.EnemyFollow |
Can be applied to any moveable object, makes the object move towards the player/target Needs to have trigger range TODO: Could extend to always move towards the player/target TODO: Could extend to make it move towards where the player is going by looking at player velocity TODO: Could make this be a dual function with 'escape' player. More... |
Namespaces | |
namespace | Enemies |