Player records input states and player action stage for update in PlayerMovement.
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Player records input states and player action stage for update in PlayerMovement.
◆ Awake()
void Player.OnScreenPlayerUpdate.Awake |
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◆ GetInstance()
◆ ToString()
override string Player.OnScreenPlayerUpdate.ToString |
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◆ GoingForwards
bool Player.OnScreenPlayerUpdate.GoingForwards |
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getset |
◆ HozInput
float Player.OnScreenPlayerUpdate.HozInput |
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getset |
◆ IsGrounded
bool Player.OnScreenPlayerUpdate.IsGrounded |
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getset |
◆ IsJumpButtonPressed
bool Player.OnScreenPlayerUpdate.IsJumpButtonPressed |
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getset |
◆ VertInput
float Player.OnScreenPlayerUpdate.VertInput |
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getset |
The documentation for this class was generated from the following file: