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Player.OnScreenPlayerUpdate Class Reference

Player records input states and player action stage for update in PlayerMovement. More...

Public Member Functions

void Awake ()
override string ToString ()

Static Public Member Functions

static OnScreenPlayerUpdate GetInstance ()

Properties

float HozInput [get, set]
float VertInput [get, set]
bool IsJumpButtonPressed [get, set]
bool IsGrounded [get, set]
bool GoingForwards [get, set]

Detailed Description

Player records input states and player action stage for update in PlayerMovement.

Member Function Documentation

◆ Awake()

void Player.OnScreenPlayerUpdate.Awake ( )

◆ GetInstance()

OnScreenPlayerUpdate Player.OnScreenPlayerUpdate.GetInstance ( )
static

◆ ToString()

override string Player.OnScreenPlayerUpdate.ToString ( )

Property Documentation

◆ GoingForwards

bool Player.OnScreenPlayerUpdate.GoingForwards
getset

◆ HozInput

float Player.OnScreenPlayerUpdate.HozInput
getset

◆ IsGrounded

bool Player.OnScreenPlayerUpdate.IsGrounded
getset

◆ IsJumpButtonPressed

bool Player.OnScreenPlayerUpdate.IsJumpButtonPressed
getset

◆ VertInput

float Player.OnScreenPlayerUpdate.VertInput
getset

The documentation for this class was generated from the following file: