◆ PlayerInputState() [1/2]
Player.PlayerInputState.PlayerInputState |
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float | horizontal, |
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float | vertical, |
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bool | jumpPressed = false, |
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bool | pGrounded = true ) |
◆ PlayerInputState() [2/2]
Player.PlayerInputState.PlayerInputState |
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| ) |
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◆ Grounded
bool Player.PlayerInputState.Grounded |
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getset |
◆ Horizontal
float Player.PlayerInputState.Horizontal |
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get |
◆ JumpPressed
bool Player.PlayerInputState.JumpPressed |
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getset |
◆ Vertical
float Player.PlayerInputState.Vertical |
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get |
The documentation for this class was generated from the following file: