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Player.PlayerInputState Class Reference

Public Member Functions

 PlayerInputState (float horizontal, float vertical, bool jumpPressed=false, bool pGrounded=true)
 PlayerInputState ()

Properties

float Horizontal [get]
float Vertical [get]
bool JumpPressed [get, set]
bool Grounded [get, set]

Constructor & Destructor Documentation

◆ PlayerInputState() [1/2]

Player.PlayerInputState.PlayerInputState ( float horizontal,
float vertical,
bool jumpPressed = false,
bool pGrounded = true )

◆ PlayerInputState() [2/2]

Player.PlayerInputState.PlayerInputState ( )

Property Documentation

◆ Grounded

bool Player.PlayerInputState.Grounded
getset

◆ Horizontal

float Player.PlayerInputState.Horizontal
get

◆ JumpPressed

bool Player.PlayerInputState.JumpPressed
getset

◆ Vertical

float Player.PlayerInputState.Vertical
get

The documentation for this class was generated from the following file: