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This class creates a new scene as a copy of the current scene then it projects the player into the scene. More...
Public Member Functions | |
void | CreatePhysicsScene () |
Create a new projection by creating a copy of the current scene. | |
bool | SimulateTrajectory (Vector3 pos, Vector3 velocity) |
Simulates the sim balls movement given its position and velocity. | |
void | RemoveTrajectoryLine () |
Tidy up the simulation. |
This class creates a new scene as a copy of the current scene then it projects the player into the scene.
void TrajectoryObject.Projection.CreatePhysicsScene | ( | ) |
Create a new projection by creating a copy of the current scene.
void TrajectoryObject.Projection.RemoveTrajectoryLine | ( | ) |
Tidy up the simulation.
bool TrajectoryObject.Projection.SimulateTrajectory | ( | Vector3 | pos, |
Vector3 | velocity ) |
Simulates the sim balls movement given its position and velocity.
pos | The position of the object being tracked |
velocity | The current velocity(and direction) of the object being tracked |