◆ Controls()
◆ Contains()
bool Controls.Contains |
( |
InputAction | action | ) |
|
◆ Disable()
void Controls.Disable |
( |
| ) |
|
◆ Dispose()
void Controls.Dispose |
( |
| ) |
|
◆ Enable()
◆ FindAction()
InputAction Controls.FindAction |
( |
string | actionNameOrId, |
|
|
bool | throwIfNotFound = false ) |
◆ FindBinding()
int Controls.FindBinding |
( |
InputBinding | bindingMask, |
|
|
out InputAction | action ) |
◆ GetEnumerator()
IEnumerator< InputAction > Controls.GetEnumerator |
( |
| ) |
|
◆ asset
InputActionAsset Controls.asset |
|
get |
◆ bindingMask
InputBinding? Controls.bindingMask |
|
getset |
◆ bindings
IEnumerable<InputBinding> Controls.bindings |
|
get |
◆ controlSchemes
ReadOnlyArray<InputControlScheme> Controls.controlSchemes |
|
get |
◆ devices
ReadOnlyArray<InputDevice>? Controls.devices |
|
getset |
◆ GamepadScheme
InputControlScheme Controls.GamepadScheme |
|
get |
◆ JoystickScheme
InputControlScheme Controls.JoystickScheme |
|
get |
◆ KeyboardMouseScheme
InputControlScheme Controls.KeyboardMouseScheme |
|
get |
◆ Player
◆ TouchScheme
InputControlScheme Controls.TouchScheme |
|
get |
◆ XRScheme
InputControlScheme Controls.XRScheme |
|
get |
The documentation for this class was generated from the following file: