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Controls.PlayerActions Struct Reference

Public Member Functions

 PlayerActions (@Controls wrapper)
InputActionMap Get ()
void Enable ()
void Disable ()
void AddCallbacks (IPlayerActions instance)
void RemoveCallbacks (IPlayerActions instance)
void SetCallbacks (IPlayerActions instance)

Static Public Member Functions

static implicit operator InputActionMap (PlayerActions set)

Properties

InputAction Movement [get]
InputAction Jump [get]
InputAction CameraMove [get]
InputAction Quit [get]
bool enabled [get]

Constructor & Destructor Documentation

◆ PlayerActions()

Controls.PlayerActions.PlayerActions ( @Controls wrapper)

Member Function Documentation

◆ AddCallbacks()

void Controls.PlayerActions.AddCallbacks ( IPlayerActions instance)

◆ Disable()

void Controls.PlayerActions.Disable ( )

◆ Enable()

void Controls.PlayerActions.Enable ( )

◆ Get()

InputActionMap Controls.PlayerActions.Get ( )

◆ operator InputActionMap()

implicit Controls.PlayerActions.operator InputActionMap ( PlayerActions set)
static

◆ RemoveCallbacks()

void Controls.PlayerActions.RemoveCallbacks ( IPlayerActions instance)

◆ SetCallbacks()

void Controls.PlayerActions.SetCallbacks ( IPlayerActions instance)

Property Documentation

◆ CameraMove

InputAction Controls.PlayerActions.CameraMove
get

◆ enabled

bool Controls.PlayerActions.enabled
get

◆ Jump

InputAction Controls.PlayerActions.Jump
get

◆ Movement

InputAction Controls.PlayerActions.Movement
get

◆ Quit

InputAction Controls.PlayerActions.Quit
get

The documentation for this struct was generated from the following file:
  • C:/dev/RD8/Assets/Scripts/Player/Generated/Controls.cs