◆ PlayerActions()
Controls.PlayerActions.PlayerActions |
( |
@Controls | wrapper | ) |
|
◆ AddCallbacks()
◆ Disable()
void Controls.PlayerActions.Disable |
( |
| ) |
|
◆ Enable()
void Controls.PlayerActions.Enable |
( |
| ) |
|
◆ Get()
InputActionMap Controls.PlayerActions.Get |
( |
| ) |
|
◆ operator InputActionMap()
implicit Controls.PlayerActions.operator InputActionMap |
( |
PlayerActions | set | ) |
|
|
static |
◆ RemoveCallbacks()
void Controls.PlayerActions.RemoveCallbacks |
( |
IPlayerActions | instance | ) |
|
◆ SetCallbacks()
◆ CameraMove
InputAction Controls.PlayerActions.CameraMove |
|
get |
◆ enabled
bool Controls.PlayerActions.enabled |
|
get |
◆ Jump
InputAction Controls.PlayerActions.Jump |
|
get |
◆ Movement
InputAction Controls.PlayerActions.Movement |
|
get |
◆ Quit
InputAction Controls.PlayerActions.Quit |
|
get |
The documentation for this struct was generated from the following file: