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The WaypointSubscriber is expected from Key gameobjects as it helps the CameraFollow Any actions required on collision(by the player) are managed by the field linking to the KeyActionController It will update to the next waypoint(which there needs to be or camera follow will get confused) More...
Additional Inherited Members | |
Public Member Functions inherited from Managers.WaypointManagement.WaypointSubscriber | |
float | TimeAllowedToWaypoint () |
Get the time allowed to waypoint. |
The WaypointSubscriber is expected from Key gameobjects as it helps the CameraFollow Any actions required on collision(by the player) are managed by the field linking to the KeyActionController It will update to the next waypoint(which there needs to be or camera follow will get confused)