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Key Namespace Reference

Classes

interface  IKeyAction
 Interface defining the action that happen on the KeyActionController when the action is triggered This is usually to make another object do something so the player can move on. More...
interface  ITimeAllowedToWaypoint
 Optional interface causing the time allowed to the next waypoint to be measured. More...
class  Key
 The WaypointSubscriber is expected from Key gameobjects as it helps the CameraFollow Any actions required on collision(by the player) are managed by the field linking to the KeyActionController It will update to the next waypoint(which there needs to be or camera follow will get confused) More...
class  KeyAction
 This class sets up and later calls the KeyActionController's key activation action Its not a unity class but uses Unity classes to perform actions against During the init, a constructor call, the key action is put in place and then later called as needed by the KeyActionController instance(which will have picked an action at config time) More...
class  KeyActionController
 Triggered into action with a call to CarryOutAction. More...
class  OpenKeyAction
 Selects an object in the keyActionController and performs an action pregessively over a time period Open: Moves the object that was an obstical out of the way over a time period. More...
class  RevealKeyAction
class  WalkthroughKeyAction