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Interface defining the action that happen on the KeyActionController when the action is triggered This is usually to make another object do something so the player can move on. More...
Public Types | |
enum | KeyActionEnum { Open , Reveal , WalkThrough } |
Public Member Functions | |
float | DoKeyAction (bool isActionStarted, float actionTime, float actionSpeed) |
Carries out/continues the key induced action on the game object. |
Interface defining the action that happen on the KeyActionController when the action is triggered This is usually to make another object do something so the player can move on.
float Key.IKeyAction.DoKeyAction | ( | bool | isActionStarted, |
float | actionTime, | ||
float | actionSpeed ) |
Carries out/continues the key induced action on the game object.
isActionStarted | |
actionTime | |
actionSpeed |
Implemented in Key.KeyAction, Key.OpenKeyAction, Key.RevealKeyAction, and Key.WalkthroughKeyAction.