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Key.WalkthroughKeyAction Class Reference
Inheritance diagram for Key.WalkthroughKeyAction:
Key.IKeyAction

Public Member Functions

 WalkthroughKeyAction (KeyActionController pKeyActionController)
float DoKeyAction (bool isActionStarted, float actionTime, float actionSpeed)
 The Walkthrough action is immediate, the gameobject is made transparent and given a transparent color which must be set TODO make this timeout and become solid, which would mean either no way through TODO or another trigger on the other side of the transparency would be needed.

Additional Inherited Members

Public Types inherited from Key.IKeyAction
enum  KeyActionEnum { Open , Reveal , WalkThrough }

Constructor & Destructor Documentation

◆ WalkthroughKeyAction()

Key.WalkthroughKeyAction.WalkthroughKeyAction ( KeyActionController pKeyActionController)

Member Function Documentation

◆ DoKeyAction()

float Key.WalkthroughKeyAction.DoKeyAction ( bool isActionStarted,
float actionTime,
float actionSpeed )

The Walkthrough action is immediate, the gameobject is made transparent and given a transparent color which must be set TODO make this timeout and become solid, which would mean either no way through TODO or another trigger on the other side of the transparency would be needed.

Parameters
isActionStarted
actionTime
actionSpeed
Returns

Implements Key.IKeyAction.


The documentation for this class was generated from the following file: