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| WalkthroughKeyAction (KeyActionController pKeyActionController) |
float | DoKeyAction (bool isActionStarted, float actionTime, float actionSpeed) |
| The Walkthrough action is immediate, the gameobject is made transparent and given a transparent color which must be set TODO make this timeout and become solid, which would mean either no way through TODO or another trigger on the other side of the transparency would be needed.
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◆ WalkthroughKeyAction()
◆ DoKeyAction()
float Key.WalkthroughKeyAction.DoKeyAction |
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bool | isActionStarted, |
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float | actionTime, |
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float | actionSpeed ) |
The Walkthrough action is immediate, the gameobject is made transparent and given a transparent color which must be set TODO make this timeout and become solid, which would mean either no way through TODO or another trigger on the other side of the transparency would be needed.
- Parameters
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isActionStarted | |
actionTime | |
actionSpeed | |
- Returns
Implements Key.IKeyAction.
The documentation for this class was generated from the following file: