This class sets up and later calls the KeyActionController's key activation action Its not a unity class but uses Unity classes to perform actions against During the init, a constructor call, the key action is put in place and then later called as needed by the KeyActionController instance(which will have picked an action at config time)
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| KeyAction (KeyActionController pKeyActionController) |
| Sets up the key action according to the parent KeyActionController settings The action will be to call the appropriate child class.
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float | DoKeyAction (bool isActionStarted, float actionTime, float actionSpeed) |
| Calls through from this as the parent to the implementing child action class.
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This class sets up and later calls the KeyActionController's key activation action Its not a unity class but uses Unity classes to perform actions against During the init, a constructor call, the key action is put in place and then later called as needed by the KeyActionController instance(which will have picked an action at config time)
◆ KeyAction()
Sets up the key action according to the parent KeyActionController settings The action will be to call the appropriate child class.
- Parameters
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- Exceptions
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◆ DoKeyAction()
float Key.KeyAction.DoKeyAction |
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bool | isActionStarted, |
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float | actionTime, |
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float | actionSpeed ) |
Calls through from this as the parent to the implementing child action class.
- Parameters
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isActionStarted | |
actionTime | |
actionSpeed | |
- Returns
Implements Key.IKeyAction.
The documentation for this class was generated from the following file: