Manager the overall game with a single instance GameManager Initialises the game on the start menu Manages the scene updates.
More...
|
void | UpdateGameScene (GamePhase newPhase, int newLevel) |
| Updates the scene based on the new gamephase and requested level Update.
|
|
static bool | hasBootSceneRun () |
| Checks if the single instance has been created, if it has there will be a single instance of GameManager Already. This method ensures whatever scene you are on in edit if required the managers will be started and then the game intro.
|
Manager the overall game with a single instance GameManager Initialises the game on the start menu Manages the scene updates.
◆ hasBootSceneRun()
bool Managers.GameManager.hasBootSceneRun |
( |
| ) |
|
|
static |
Checks if the single instance has been created, if it has there will be a single instance of GameManager Already. This method ensures whatever scene you are on in edit if required the managers will be started and then the game intro.
- Returns
- bool
◆ UpdateGameScene()
void Managers.GameManager.UpdateGameScene |
( |
GamePhase | newPhase, |
|
|
int | newLevel ) |
Updates the scene based on the new gamephase and requested level Update.
- Parameters
-
- Exceptions
-
ArgumentOutOfRangeException | |
◆ Singleton
The documentation for this class was generated from the following file: