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Namespaces | |
namespace | WaypointManagement |
Classes | |
class | GameManager |
Manager the overall game with a single instance GameManager Initialises the game on the start menu Manages the scene updates. More... | |
class | GamePlayManager |
Creates a single instance GamePlayManager controlling GameStatus. More... | |
class | GameResetManager |
Resets the game after losing a life or running out of time with this singleton. More... | |
class | GameStateManager |
Game state manager controls the GamePhase and when running the current scene number and last level scene number before winning the overall game. More... | |
struct | GameStatus |
GamePlay tracks the progress of the players game, is it running, lives, gale level amd time remaining Its just a struct so any business logic must be handled by calling code. More... | |
class | SoundManager |
class | UIScoreManager |
Enumerations | |
enum | GameDifficulty { Easy , Hard , Impossible } |
enum | GamePhase { ReadyToGo , GamePlaying , Winner , Loser } |
Sets up the GamePhase enum so the state manager can control and notify the phase to suscribed classes. More... |
enum Managers.GamePhase |
Sets up the GamePhase enum so the state manager can control and notify the phase to suscribed classes.
Enumerator | |
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ReadyToGo | |
GamePlaying | |
Winner | |
Loser |