GamePlay tracks the progress of the players game, is it running, lives, gale level amd time remaining Its just a struct so any business logic must be handled by calling code.
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GamePlay tracks the progress of the players game, is it running, lives, gale level amd time remaining Its just a struct so any business logic must be handled by calling code.
◆ RemoveLife()
int Managers.GameStatus.RemoveLife |
( |
| ) |
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◆ GameDifficulty
◆ Lives
int Managers.GameStatus.Lives |
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getset |
◆ Started
bool Managers.GameStatus.Started |
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getset |
◆ TimeRemaining
float Managers.GameStatus.TimeRemaining |
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getset |
◆ WaypointTimeRemaining
float Managers.GameStatus.WaypointTimeRemaining |
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getset |
The documentation for this struct was generated from the following file: