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Managers.GameStatus Struct Reference

GamePlay tracks the progress of the players game, is it running, lives, gale level amd time remaining Its just a struct so any business logic must be handled by calling code. More...

Public Member Functions

int RemoveLife ()

Properties

bool Started [get, set]
int Lives [get, set]
GameDifficulty GameDifficulty [get, set]
float TimeRemaining [get, set]
float WaypointTimeRemaining [get, set]

Detailed Description

GamePlay tracks the progress of the players game, is it running, lives, gale level amd time remaining Its just a struct so any business logic must be handled by calling code.

Member Function Documentation

◆ RemoveLife()

int Managers.GameStatus.RemoveLife ( )

Property Documentation

◆ GameDifficulty

GameDifficulty Managers.GameStatus.GameDifficulty
getset

◆ Lives

int Managers.GameStatus.Lives
getset

◆ Started

bool Managers.GameStatus.Started
getset

◆ TimeRemaining

float Managers.GameStatus.TimeRemaining
getset

◆ WaypointTimeRemaining

float Managers.GameStatus.WaypointTimeRemaining
getset

The documentation for this struct was generated from the following file: