Unity and Flutter apps Home Page
Work to create apps for generating revenue
|
Tracks current waypoint and if using timed then time allowed to waypoint In addition if waypointTimeAdds is set to true the remaining waypoint time after one just completed is added to the available time to get to the next waypoint. More...
Public Member Functions | |
bool | HasWaypoints () |
void | Start () |
void | setTimeAllowedToNextWaypoint () |
void | ResetWaypoints () |
void | NextWaypoint () |
WaypointSubscriber | CurrentWaypointSubscriber () |
void | AddSubscriber (WaypointSubscriber waypointSubscriber, int index) |
Tracks current waypoint and if using timed then time allowed to waypoint In addition if waypointTimeAdds is set to true the remaining waypoint time after one just completed is added to the available time to get to the next waypoint.
void Managers.WaypointManagement.WaypointManager.AddSubscriber | ( | WaypointSubscriber | waypointSubscriber, |
int | index ) |
WaypointSubscriber Managers.WaypointManagement.WaypointManager.CurrentWaypointSubscriber | ( | ) |
bool Managers.WaypointManagement.WaypointManager.HasWaypoints | ( | ) |
void Managers.WaypointManagement.WaypointManager.NextWaypoint | ( | ) |
void Managers.WaypointManagement.WaypointManager.ResetWaypoints | ( | ) |
void Managers.WaypointManagement.WaypointManager.setTimeAllowedToNextWaypoint | ( | ) |
void Managers.WaypointManagement.WaypointManager.Start | ( | ) |