◆ PlayerInputActions()
Player.Generated.PlayerInputActions.PlayerInputActions |
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| ) |
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◆ Contains()
bool Player.Generated.PlayerInputActions.Contains |
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InputAction | action | ) |
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◆ Disable()
void Player.Generated.PlayerInputActions.Disable |
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◆ Dispose()
void Player.Generated.PlayerInputActions.Dispose |
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◆ Enable()
void Player.Generated.PlayerInputActions.Enable |
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◆ FindAction()
InputAction Player.Generated.PlayerInputActions.FindAction |
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string | actionNameOrId, |
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bool | throwIfNotFound = false ) |
◆ FindBinding()
int Player.Generated.PlayerInputActions.FindBinding |
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InputBinding | bindingMask, |
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out InputAction | action ) |
◆ GetEnumerator()
IEnumerator< InputAction > Player.Generated.PlayerInputActions.GetEnumerator |
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◆ asset
InputActionAsset Player.Generated.PlayerInputActions.asset |
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get |
◆ bindingMask
InputBinding? Player.Generated.PlayerInputActions.bindingMask |
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getset |
◆ bindings
IEnumerable<InputBinding> Player.Generated.PlayerInputActions.bindings |
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get |
◆ controlSchemes
ReadOnlyArray<InputControlScheme> Player.Generated.PlayerInputActions.controlSchemes |
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get |
◆ devices
ReadOnlyArray<InputDevice>? Player.Generated.PlayerInputActions.devices |
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getset |
◆ GamepadScheme
InputControlScheme Player.Generated.PlayerInputActions.GamepadScheme |
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get |
◆ JoystickScheme
InputControlScheme Player.Generated.PlayerInputActions.JoystickScheme |
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get |
◆ KeyboardMouseScheme
InputControlScheme Player.Generated.PlayerInputActions.KeyboardMouseScheme |
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get |
◆ Player
◆ TouchScheme
InputControlScheme Player.Generated.PlayerInputActions.TouchScheme |
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get |
◆ XRScheme
InputControlScheme Player.Generated.PlayerInputActions.XRScheme |
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get |
The documentation for this class was generated from the following file: