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Player.Generated.PlayerInputActions Class Reference
Inheritance diagram for Player.Generated.PlayerInputActions:

Classes

interface  IPlayerActions
struct  PlayerActions

Public Member Functions

 PlayerInputActions ()
void Dispose ()
bool Contains (InputAction action)
IEnumerator< InputAction > GetEnumerator ()
void Enable ()
void Disable ()
InputAction FindAction (string actionNameOrId, bool throwIfNotFound=false)
int FindBinding (InputBinding bindingMask, out InputAction action)

Properties

InputActionAsset asset [get]
InputBinding? bindingMask [get, set]
ReadOnlyArray< InputDevice >? devices [get, set]
ReadOnlyArray< InputControlScheme > controlSchemes [get]
IEnumerable< InputBinding > bindings [get]
PlayerActions Player [get]
InputControlScheme KeyboardMouseScheme [get]
InputControlScheme GamepadScheme [get]
InputControlScheme TouchScheme [get]
InputControlScheme JoystickScheme [get]
InputControlScheme XRScheme [get]

Constructor & Destructor Documentation

◆ PlayerInputActions()

Player.Generated.PlayerInputActions.PlayerInputActions ( )

Member Function Documentation

◆ Contains()

bool Player.Generated.PlayerInputActions.Contains ( InputAction action)

◆ Disable()

void Player.Generated.PlayerInputActions.Disable ( )

◆ Dispose()

void Player.Generated.PlayerInputActions.Dispose ( )

◆ Enable()

void Player.Generated.PlayerInputActions.Enable ( )

◆ FindAction()

InputAction Player.Generated.PlayerInputActions.FindAction ( string actionNameOrId,
bool throwIfNotFound = false )

◆ FindBinding()

int Player.Generated.PlayerInputActions.FindBinding ( InputBinding bindingMask,
out InputAction action )

◆ GetEnumerator()

IEnumerator< InputAction > Player.Generated.PlayerInputActions.GetEnumerator ( )

Property Documentation

◆ asset

InputActionAsset Player.Generated.PlayerInputActions.asset
get

◆ bindingMask

InputBinding? Player.Generated.PlayerInputActions.bindingMask
getset

◆ bindings

IEnumerable<InputBinding> Player.Generated.PlayerInputActions.bindings
get

◆ controlSchemes

ReadOnlyArray<InputControlScheme> Player.Generated.PlayerInputActions.controlSchemes
get

◆ devices

ReadOnlyArray<InputDevice>? Player.Generated.PlayerInputActions.devices
getset

◆ GamepadScheme

InputControlScheme Player.Generated.PlayerInputActions.GamepadScheme
get

◆ JoystickScheme

InputControlScheme Player.Generated.PlayerInputActions.JoystickScheme
get

◆ KeyboardMouseScheme

InputControlScheme Player.Generated.PlayerInputActions.KeyboardMouseScheme
get

◆ Player

PlayerActions Player.Generated.PlayerInputActions.Player
get

◆ TouchScheme

InputControlScheme Player.Generated.PlayerInputActions.TouchScheme
get

◆ XRScheme

InputControlScheme Player.Generated.PlayerInputActions.XRScheme
get

The documentation for this class was generated from the following file: