◆ PlayerActions()
Player.Generated.PlayerInputActions.PlayerActions.PlayerActions |
( |
@PlayerInputActions | wrapper | ) |
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◆ AddCallbacks()
void Player.Generated.PlayerInputActions.PlayerActions.AddCallbacks |
( |
IPlayerActions | instance | ) |
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◆ Disable()
void Player.Generated.PlayerInputActions.PlayerActions.Disable |
( |
| ) |
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◆ Enable()
void Player.Generated.PlayerInputActions.PlayerActions.Enable |
( |
| ) |
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◆ Get()
InputActionMap Player.Generated.PlayerInputActions.PlayerActions.Get |
( |
| ) |
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◆ operator InputActionMap()
implicit Player.Generated.PlayerInputActions.PlayerActions.operator InputActionMap |
( |
PlayerActions | set | ) |
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static |
◆ RemoveCallbacks()
void Player.Generated.PlayerInputActions.PlayerActions.RemoveCallbacks |
( |
IPlayerActions | instance | ) |
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◆ SetCallbacks()
void Player.Generated.PlayerInputActions.PlayerActions.SetCallbacks |
( |
IPlayerActions | instance | ) |
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◆ enabled
bool Player.Generated.PlayerInputActions.PlayerActions.enabled |
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get |
◆ Jump
InputAction Player.Generated.PlayerInputActions.PlayerActions.Jump |
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get |
◆ Movement
InputAction Player.Generated.PlayerInputActions.PlayerActions.Movement |
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get |
The documentation for this struct was generated from the following file: