Unity and Flutter apps Home Page
Work to create apps for generating revenue
Loading...
Searching...
No Matches
Player.Generated.PlayerInputActions.PlayerActions Struct Reference

Public Member Functions

 PlayerActions (@PlayerInputActions wrapper)
InputActionMap Get ()
void Enable ()
void Disable ()
void AddCallbacks (IPlayerActions instance)
void RemoveCallbacks (IPlayerActions instance)
void SetCallbacks (IPlayerActions instance)

Static Public Member Functions

static implicit operator InputActionMap (PlayerActions set)

Properties

InputAction Movement [get]
InputAction Jump [get]
bool enabled [get]

Constructor & Destructor Documentation

◆ PlayerActions()

Player.Generated.PlayerInputActions.PlayerActions.PlayerActions ( @PlayerInputActions wrapper)

Member Function Documentation

◆ AddCallbacks()

void Player.Generated.PlayerInputActions.PlayerActions.AddCallbacks ( IPlayerActions instance)

◆ Disable()

void Player.Generated.PlayerInputActions.PlayerActions.Disable ( )

◆ Enable()

void Player.Generated.PlayerInputActions.PlayerActions.Enable ( )

◆ Get()

InputActionMap Player.Generated.PlayerInputActions.PlayerActions.Get ( )

◆ operator InputActionMap()

implicit Player.Generated.PlayerInputActions.PlayerActions.operator InputActionMap ( PlayerActions set)
static

◆ RemoveCallbacks()

void Player.Generated.PlayerInputActions.PlayerActions.RemoveCallbacks ( IPlayerActions instance)

◆ SetCallbacks()

void Player.Generated.PlayerInputActions.PlayerActions.SetCallbacks ( IPlayerActions instance)

Property Documentation

◆ enabled

bool Player.Generated.PlayerInputActions.PlayerActions.enabled
get

◆ Jump

InputAction Player.Generated.PlayerInputActions.PlayerActions.Jump
get

◆ Movement

InputAction Player.Generated.PlayerInputActions.PlayerActions.Movement
get

The documentation for this struct was generated from the following file: