Unity and Flutter apps Home Page
Work to create apps for generating revenue
|
Used to create a copy of an object and optionally remove the active scripts and leave just the physics. More...
Public Member Functions | |
GameObject | CreateNewInstanceOfGameObject (GameObject originGo, String newObjectName, bool removeActiveScripts=true) |
void | RemoveComponentsWithJustScripts (GameObject gameObj) |
Inspects the game object components and removes those with just scripts. | |
String | ConvertToSecs (float timeIn) |
Static Public Member Functions | |
static Component | GetComponentOfType< T > (GameObject gameObject) |
static String | ConvertToMinsAndSecs (float timeIn) |
Used to create a copy of an object and optionally remove the active scripts and leave just the physics.
|
static |
String Utilities.GameObjectUtilities.ConvertToSecs | ( | float | timeIn | ) |
GameObject Utilities.GameObjectUtilities.CreateNewInstanceOfGameObject | ( | GameObject | originGo, |
String | newObjectName, | ||
bool | removeActiveScripts = true ) |
|
static |
void Utilities.GameObjectUtilities.RemoveComponentsWithJustScripts | ( | GameObject | gameObj | ) |
Inspects the game object components and removes those with just scripts.
gameObj |