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Utilities Namespace Reference

Classes

class  Actions
class  CameraFollow
 Gets the main Camera to follow the _cameraTarget at a specific distance. It also uses waypoints to determine how to follow the _cameraTarget in a direction that points to the next waypoint. More...
class  GameObjectUtilities
 Used to create a copy of an object and optionally remove the active scripts and leave just the physics. More...
class  MoveOnAxis
 TODO: Just and idea at the moment. Apply a force to an object It would be either constant or triggered and expire either after a period of time or on an exit trigger Note: Now I cannot visualise what I was talking about but i'll leave it here and add a feature request. More...
class  StartingTextScreen
 This displays what is the starting scene and the restart scene It first checks the game managers have been initialized, this is really so the developer can start from any scene Then the scene is setup connecting listeners to onClick for the action buttons It displays an appropriate message based on the GamePlayManager information. More...
class  WinningLevel

Detailed Description

secUtilities

These classes dont fit within a category but are useful to all scenes