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Utilities.StartingTextScreen Class Reference

This displays what is the starting scene and the restart scene It first checks the game managers have been initialized, this is really so the developer can start from any scene Then the scene is setup connecting listeners to onClick for the action buttons It displays an appropriate message based on the GamePlayManager information. More...

Inheritance diagram for Utilities.StartingTextScreen:

Public Member Functions

void escPressed ()
void EasyPressed ()
void HardPressed ()
void ImpossiblePressed ()

Detailed Description

This displays what is the starting scene and the restart scene It first checks the game managers have been initialized, this is really so the developer can start from any scene Then the scene is setup connecting listeners to onClick for the action buttons It displays an appropriate message based on the GamePlayManager information.

  • New game
  • Win
  • Loss
  • Out of time

When the button is clicked the game is started initialising managers as required and setting the time and lives based on the difficulty button clicked

Member Function Documentation

◆ EasyPressed()

void Utilities.StartingTextScreen.EasyPressed ( )

◆ escPressed()

void Utilities.StartingTextScreen.escPressed ( )

◆ HardPressed()

void Utilities.StartingTextScreen.HardPressed ( )

◆ ImpossiblePressed()

void Utilities.StartingTextScreen.ImpossiblePressed ( )

The documentation for this class was generated from the following file: