This displays what is the starting scene and the restart scene It first checks the game managers have been initialized, this is really so the developer can start from any scene Then the scene is setup connecting listeners to onClick for the action buttons It displays an appropriate message based on the GamePlayManager information.
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This displays what is the starting scene and the restart scene It first checks the game managers have been initialized, this is really so the developer can start from any scene Then the scene is setup connecting listeners to onClick for the action buttons It displays an appropriate message based on the GamePlayManager information.
- New game
- Win
- Loss
- Out of time
When the button is clicked the game is started initialising managers as required and setting the time and lives based on the difficulty button clicked
◆ EasyPressed()
void Utilities.StartingTextScreen.EasyPressed |
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◆ escPressed()
void Utilities.StartingTextScreen.escPressed |
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◆ HardPressed()
void Utilities.StartingTextScreen.HardPressed |
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◆ ImpossiblePressed()
void Utilities.StartingTextScreen.ImpossiblePressed |
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The documentation for this class was generated from the following file: